This is sort of a follow up to the previous blog post involving electrical art. Divine Ire is a favorite skill of mine (from the game Path of Exile), and so this would be a good effect to play around with more particle system things. Same basis with some additions. One is the line-based beam discharge, that is some module calculations to have the bolt form in a spiral. E.g xy coordinates are cos/sin of radians from the execution index multiplied by a scalar; z is the index times a scalar for height per turn, the return of that times the radius). I also used the opportunity to do some environment mood lighting + bit of modeling & texturing.
Next update will include some visual revisions to the mesh emitter, possibly more destruction, & the original version (not automaton).